Hypocampus
Bachelor thesis
Concept development of a mobile application for doctors and medical students: Design for Hypocampus with a focus on usability and learning

Background
Hypocampus is Sweden´s leading digital study platform for medical students with the vision to raise the knowledge level of the medical profession. The platform includes fact-based literature with associated questions, curricula and practice exams. As a need for a mobile application has been expressed by their users our role was to explore how the website design and content could be represented in an app, as well as investigating if and how the learning and usage would differentiate between the two platforms.
Process

Interviews
Seven semi-structured interviews were conducted to gather information about how the users experience the current website, how their usage differs between desktop and mobile, which factors affect their learning and what they wish for in an app.
Thematic analysis
To find common themes quotes from the interviews were collected, posted on a board, and sorted into groups. Each group was given a caption summarising the theme of the group. We got most input about areas and occasions of use where the users for instance mentioned that they use Hypocampus mobile version for shorter periods and mostly for answering questions and quick repetition.
The analysis resulted in a specification of requirements including already existing functions, desired functions, as well as requirements to achieve high usability.
Ideation
With the specification of requirements as a base we started the ideation using brainwriting and brainstorming. Areas that arose and was explored further were making the platform personalized, adding a home page, new functions, navigation, layout, and visualizing the progress.

Wireframing and Prototyping
Further the ideas were visualised using wireframes. Different alternatives of layouts, components, and functions were explored and combined to find new solutions as well as evaluated if they met the requirements.
To allow quick access to the most used functions we added a homepage where the user can easily continue where they last left off, search for specific areas, and watch their progress.
A navigation bar was added at the bottom of the screen to allow quick navigation between the homepage, the library, study plans, practice tests, and profile.
Components were compressed and widened to fit the screen more efficiently than before and hence reduce scrolling.
Design system
For the concept to be coherent with the website the same colours, fonts, symbols, and images were used.
Final Design

Evaluation
To answer the question whether our concept would increase the satisfaction and efficiency user tests with seven medical students were conducted. During the test the users got a number of tasks they were to complete in both the prototype and the original version. After each task the users were asked associated questions, and to finish off they answered a form about their over all experience consisting of semantic differential scales.
It was found that all participants thought it was more efficient and easier to find what they were looking for in the prototype due to the navigation bar, comprised and reordered library, and new sectioning. The size and layout of the buttons was another factor that was mentioned facilitated the navigation.
Additionally the participants were asked how they perceived the aesthetics of the prototype versus the mobile version and whether this would affect their usage frequency. All participants found the prototype more aesthetically pleasing but there were split views of whether their usage would increase due to it or not.
All participants considered the prototype to be more personalized and expressed that the profile page now have a bigger purpose and gives a better insight about their progress than before. The new function of adding goals was appreciated by some of the participants who said it would increase their motivation and allow them to structure their studies while some said they would not use this function due to fear of not being able to complete their goals. There was also split opinions on whether positive feedback would motivate the user or not. Some thought it would enhance their experience and increase their motivation while others didn't think it would affect their usage.
When asked if an app would increase their usage six out of seven answered yes. The primary factor was that it would be more accessible and easier to use than the current mobile version.