Lovisa Tholén

I'm a Product and Design engineer with a Master's in Interaction design. My work is all about seeing the user and uncovering needs they haven't yet identified.

Hypocampus

Bachelor Thesis
UX | UI

Concept development of a mobile application for doctors and medical students: Design for Hypocampus with a focus on usability and learning

Svalna

UX / UI

A project for the green tech company Svalna with the aim of developing a desktop interface that supports comparing company emissions. Through user research and an iterative design process, a number of features evolved into a comparison dashboard  

DynamiCo

UI

A mobile application for dynamic, online team collaboration with the aim of enhancing active contribution and creative thinking. The project focused on flexibility and graphical elements, exploring new ways to interact remotely

AI recommendations for AGV systems

Master's Thesis
UX / UI

A project with the company Kollmorgen AMS, where we investigated how to design AI recommendations in automated guided vehicle (AGV) systems. The project focused on balancing user trust, motivation, and over-reliance and resulted in 17 design guidelines and a Figma prototype.

With broad experiences of design I have conducted projects ranging from user research with farriers to designing interfaces for application engineers

Here's a glims of some...

Bookation

Scope: 3 weeks
Team: 1 person
Role: UI designer
Tools: Figma

An individual project developing an interface for a university room and equipment booking system as part of a graphical interfaces course. The application required a balance between automatic booking and manual control, allowing the user to modify their selections at any stage, and providing a clear and transparent overview of their choices and possibilities.  

Lindholmsfestivalen

Scope: 1 year
Team: 7 people
Role: PR manager
Tools: Adobe Photoshop & Illustrater

As a member of Lindholmsfestivalen festival committee, I was responsible for managing our Instagram, handling advertising, ticket sales, and overseeing the aesthetics of the festival area and wristbands. I chose to update the graphical identity going for a playful and vibrant look.

My year as a PR manager enhanced my Adobe program skills and provided valuable insights into communication and advertising.

HoneyPot

Scope: 7 weeks
Team: 5 people
Role: UX researcher, designer
Tools: Blender, Adobe Illustrator

A project during a prototyping course focusing on enhancing the relationship to plants. The concept is an interactive pot that enables subtile communication with loved ones far away. Through touching the pot you can send a light signal to someone on the other end with another HoneyPot.

The project resulted in a paper published and presented at the ACM International Conference.

Have a look

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+46 706 81 85 01

lovisatholen@gmail.com